onekiloparsec diving in the game industry

Thanks to the amazing startup I work for, I am currently en route for the Unite event of Unity3d in Amsterdam.  

Learning Unity3d is the occasion to dive in the game industry. I really hope I can hack some a few things astro in the mid-term range.  

iObserve 1.5.0 submitted to the Store!

After a year a development! I can’t believe it has been so long. Well, if you read sometimes this blog, you’ll certainly know why. Many bugfixes and improvements. And quite some nice new features. First: Sky Maps! That is, a new plot where Equatorial, Galactic and Celestial coordinates can be plotted against each other. This is a feature originally requested by Thomas P. (so sorry for the lonnnng time it took to implement it). 

 An example of Sky Map with multiple objects selected.
An example of Sky Map with multiple objects selected.

Moreover, I’ve also added the Exoplanet Transits! Indeed, some of the exoplanets haveenough transit informations not only to indicate when it occurs, but also their duration. This is what I’ve added. And it is very easy to observe new transits since a list of the coming ones is provided. Click on one to automatically jump into the right night setup.

Many other improvements were made, among which the famous missing factor 15 in manual coordinates, and a brand new Coordinates converter.

First Release of KPCJumpBarControl

While working on iObserve 1.5 (I know, it has been more than 6 months! but you certainly know why), I prepare some small OSX libraries for the future… for instance, iObserve 2. Everything is going slowly, but very nicely. As usual, development at follows mostly my interest of the day. If it is web, it’s If it is app, it’s iObserve ans everything’s around.

Enough said: today’s release is about KPCJumpBarControl. A small UI component verrrry very useful, inspired from Xcode’s. 

Every component of the path is clickable, and reveal a menu giving access to other items of the same level, allowing therefore to explore and navigate across a tree of objects.

It’s open-source, and available on GitHub.